Newsletter #36

Artikel/Tools

  • Jacky Riawan merilis Volumetric Clouds. Simple volumetric clouds implementation in unity. https://github.com/jackisgames/VolumetricClouds
  • Bauxite merilis Bitmapflow. Bitmapflow is a tool to help you generate inbetweens for animated sprites. In other words, it makes your animations smoother. It uses optical flow to try to guess how the pixels move between frames, and blends them accordingly. The results are far from perfect, and probably require some editing by hand afterwards, but sometimes it can produce decent results. https://bauxite.itch.io/bitmapflow

Event

  • AGI akan mengadakan event Skill Tree Episode 29: Product Management 101. Apa perbedaan antara manajemen sebuah produk dengan manajemen studio game secara keseluruhan? Dalam Skill Tree Episode 29 ini, CEO dari Agate, Arief Widhiyasa akan membagikan pengetahuan dasar mengenai product management dan bagaimana implementasinya dalam proses pengembangan game-mu. https://www.youtube.com/watch?v=eAdW1Ofn-EM
  • GameLan akan mengadakan event Bengkel GameLan : Onlive. Sesi Bengkel GameLan kamis ini akan diisi oleh RaGal Acintya dengan judul “Story Based Game Progression”. https://www.facebook.com/events/471835634173982

Rilis

Lowongan

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